Devlog
- August 31, 2018 by Marc Cook1#metroidvania, #scifi, #lowpoly, #adventure, #action, #exploration, #ambient, #alienLandfall development is coming along nicely, over half of the creatures are implemented along with most of the flora and other collectables throughout the world. Each of the overworld areas has had a... Continue reading
- August 16, 2018 by Marc Cook#adventure, #soundtrack, #update, #scifi, #gameplayThe problem with working on a game where everything is meant to be discovered and hunted by the player, is that it becomes harder to show off stuff as development progresses. I've been working on hidd... Continue reading
- May 17, 2018 by Marc Cook#fps, #fps-platformer, #metroidvania, #mystery, #trailer, #Adventure, #Scifi, #explorationI've been working away at Landfall, chipping away at all the remaining tasks and trying to polish everything ready for release. This has primarily taken the form of the creation of additional creature... Continue reading
- November 24, 2017 by Marc Cook#fps, #fps-platformer, #metroidvania, #mystery, #science-fictionThe game-world for Landfall is coming along nicely, all of the overworld rooms have been added and the current task is detailing each of the rooms with the flora, fauna and hiding secrets for the play... Continue reading
- October 18, 2017 by Marc Cook#Metroidvania, #Fps, #Scifi, #Mystery, #Adventure, #lowpolyWhile travelling across the world in Landfall you will encounter a wide variety of lifeforms. These creatures can be scanned to fill your scan log with information about their behaviors and lifestyle... Continue reading
- September 29, 2017 by Marc Cook#Metroidvania, #Mystery, #Fps, #Narrative, #Adventure, #ScifiThis week has been busy for development on Landfall. I've finished the overworld block out for the levels, detailed some of the rooms in each of the 3 main biomes and began work on the creatures you w... Continue reading