Day 2


Today has been a productive one, we've got a player character in and animated, an enemy is also in and has its basic functionality, following the player and attacking. The players attack functionality is a bit buggy currently, tomorrow I will be trying a new way to deal damage to the enemies. 

Our environment is coming together with props and items detailing it. LeeAnn has been working on statues and assets to populate the temple with alongside the shoreline outside. The main job for thursday will be to fully populate the level with rooms, encounters and puzzles. 

The story of the game will be told through notes hidden across the games world, this will give background lore and provide hints as to how to find hidden items and locations. 

Get Temple of the Cursed Lamp

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