Hey Marc, I've recently got this, Wail, and the Wail expansion, and wanted to tell you your stuff is phenomenal. My dream would be to see Wail expanded into a much bigger game. It already evokes so much with what's there. Great work and hope you keep up the games.
I had question about Mist if you don't mind. It seems you can either travel or rest. When you rest, do you roll for an encounter? It seems like if you didn't, you could just keep resting for free and recover all your Vigor, unless I'm missing something. Thanks and have a good one!
Thank you so much Kyle that is genuinely so nice of you to say and I'm so happy to hear you like my work!
Wail was meant to be expanded but some life stuff happened which put me in a bad headspace and I never finished it. Though recently have picked it up and am working on some extra content and a kinda of spiritual successor to Wail.
As for Mist I never specified that resting should only be done once but that was how I would play. Though as resting and reflecting on your surroundings was meant as a narrative/world building mechanic then staying in one place for a few turns means you could further expand the story/depth of that area. One idea behind Mist and Wail was the map you generate could be used again in other games or campaigns and built upon in the future.
I'm enjoying this little game, I've just noticed one little thing that irked me. The 'Wrath' ability and the 'Smite' ability preform the exact same function, but Wrath requires a higher roll to to succeed. Curious to know if this was intentional.
Oh I missed that when I was updating the miracles. Smite should read deal 1d6 harm instead of 2d6. I'll do an updated PDF and get it uploaded soon. Thanks for letting me know!
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Hey Marc, I've recently got this, Wail, and the Wail expansion, and wanted to tell you your stuff is phenomenal. My dream would be to see Wail expanded into a much bigger game. It already evokes so much with what's there. Great work and hope you keep up the games.
I had question about Mist if you don't mind. It seems you can either travel or rest. When you rest, do you roll for an encounter? It seems like if you didn't, you could just keep resting for free and recover all your Vigor, unless I'm missing something. Thanks and have a good one!
Kyle
Thank you so much Kyle that is genuinely so nice of you to say and I'm so happy to hear you like my work!
Wail was meant to be expanded but some life stuff happened which put me in a bad headspace and I never finished it. Though recently have picked it up and am working on some extra content and a kinda of spiritual successor to Wail.
As for Mist I never specified that resting should only be done once but that was how I would play. Though as resting and reflecting on your surroundings was meant as a narrative/world building mechanic then staying in one place for a few turns means you could further expand the story/depth of that area. One idea behind Mist and Wail was the map you generate could be used again in other games or campaigns and built upon in the future.
I'm enjoying this little game, I've just noticed one little thing that irked me. The 'Wrath' ability and the 'Smite' ability preform the exact same function, but Wrath requires a higher roll to to succeed. Curious to know if this was intentional.
Oh I missed that when I was updating the miracles. Smite should read deal 1d6 harm instead of 2d6. I'll do an updated PDF and get it uploaded soon. Thanks for letting me know!
You're welcome! Keep up the good work. ^-^
I've just uploaded updated files. And thank you for the kind words I really appreciate it!